HTML5 Game Development HOTSHOT

HTML5 Game Development HOTSHOT Author Makzan
ISBN-10 9781849695473
Year 2014-07-08
Pages 366
Language en
Publisher Packt Publishing Ltd
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With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.

Rails 4 Application Development HOTSHOT

Rails 4 Application Development HOTSHOT Author Saurabh Bhatia
ISBN-10 9781783286300
Year 2014-04-10
Pages 378
Language en
Publisher Packt Publishing Ltd
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Attractive practical projects to polish your application building skills, through a straightforward, highly focused and interesting approach towards application development. If you are a developer who is already familiar with the basics of the Rails framework and have previously worked with Rails 3.2 or earlier, then this is the ideal book for you. It is assumed that you have some prior experience with the development of applications. This book will help you to upgrade your existing knowledge and also ensure its applicability. You will be expected to setup Rails, MySQL / PostgreSQL, Mongodb and required dependencies themselves.

Scratch 2 0 Game Development HOTSHOT

Scratch 2 0 Game Development HOTSHOT Author Sergio van Pul
ISBN-10 9781849697576
Year 2014-02-21
Pages 330
Language en
Publisher Packt Publishing Ltd
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An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment. If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don’t have much previous experience with the software. If you want to become a video game designer, this book is an easy-to-use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.

HTML5 Game Development Insights

HTML5 Game Development Insights Author Colt McAnlis
ISBN-10 9781430266983
Year 2014-04-19
Pages 476
Language en
Publisher Apress
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HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.

Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript Author Rex van der Spuy
ISBN-10 9781430247166
Year 2012-11-21
Pages 650
Language en
Publisher Apress
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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres. What you’ll learn Get a thorough grounding in HTML5 and good programming practices, with minimal prior programming experience required. Discover how to build logic, adventure, and 2D action games in a wide range of genres. Master collision detection, Enemy AI systems, player control, basic physics and easy trigonometry. Make use of modern JavaScript programming techniques to build robust games that are quick to make, easy to maintain, and simple to extend. Learn how to design interactive graphics for games using Photoshop and Illustrator. Understand the strategies for making games fun to play and easy to build. Who this book is for Foundation Game Design with HTML5 and JavaScript is for a non-technical creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design. This book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of a career as a game designer, and form a solid foundation for continued study of programming and graphic design for games. This book is the missing link that will guide and inspire any curious and creative person to turn a good game idea into a reality.

Unity 2D Game Development

Unity 2D Game Development Author Dave Calabrese
ISBN-10 9781849692571
Year 2014-03-18
Pages 126
Language en
Publisher Packt Publishing Ltd
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A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge of the Unity game engine. It would be helpful to know how to navigate your way around Unity and some basic C# before getting started with this book; however, if you don’t, no worries – we will point you in the right direction!

Core HTML5 Canvas

Core HTML5 Canvas Author David Geary
ISBN-10 9780132761666
Year 2012-05-14
Pages 752
Language en
Publisher Pearson Education
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One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas , best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Game Development with Three js

Game Development with Three js Author Isaac Sukin
ISBN-10 9781782168546
Year 2013-10-24
Pages 118
Language en
Publisher Packt Publishing Ltd
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A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.

PhoneGap Essentials

PhoneGap Essentials Author John M. Wargo
ISBN-10 9780321814296
Year 2012
Pages 359
Language en
Publisher Addison-Wesley Professional
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Provides information on building native mobile applications using PhoneGap.

Build Mobile Apps with Ionic 2 and Firebase

Build Mobile Apps with Ionic 2 and Firebase Author Fu Cheng
ISBN-10 9781484227374
Year 2017-05-02
Pages 252
Language en
Publisher Apress
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Learn to build hybrid mobile apps using Ionic and Firebase. You'll build a Hacker News client app, which can view top stories in Hacker News, view comments of a story, add stories to favorites, etc. This introductory guide covers the whole cycle of hybrid mobile apps development. It's organized around implementing different user stories. For each story, this book not only talks about how to implement it but also explains related Ionic and Firebase concepts in detail. Using Apache Cordova, developers can create a new type of mobile app—a hybrid mobile app. Hybrid mobile apps actually run in an internal browser inside a wrapper created by Apache Cordova. With hybrid mobile apps, developers can have one single code base for different platforms. Developers also can use their existing web development skills. The Ionic framework builds on top of Apache Cordova and provides out-of-box components which make developing hybrid mobile apps much easier. Ionic uses Angular as the JavaScript framework and has a nice default UI style with a similar look and feel to native apps. Firebase is a realtime database which can be accessed in web apps using JavaScript. With Build Mobile Apps with Ionic 2 and Firebase you'll discover that just need to develop front-end code, there's no need to manage any back-end code or servers. What You'll Learn Create content-based Ionic mobile apps Discover the advanced features of the Ionic framework Use Firebase as a mobile app’s back-end storage Build, test, and continuously delivery Ionic mobile apps Publish and analyze Ionic mobile apps Who This Book Is ForFront-end developers and mobile app developers

Armada

Armada Author Ernest Cline
ISBN-10 9781448184088
Year 2015-07-16
Pages 368
Language en
Publisher Random House
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THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It’s just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom—if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he’s going crazy. A minute later, he’s sure of it. Because the UFO he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. But what Zack’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn’t something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you’ve ever read before—one whose every page is infused with author Ernest Cline’s trademark pop-culture savvy.

Python Data Visualization Cookbook

Python Data Visualization Cookbook Author Igor Milovanovic
ISBN-10 9781784394943
Year 2015-11-30
Pages 302
Language en
Publisher Packt Publishing Ltd
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Over 70 recipes to get you started with popular Python libraries based on the principal concepts of data visualization About This Book Learn how to set up an optimal Python environment for data visualization Understand how to import, clean and organize your data Determine different approaches to data visualization and how to choose the most appropriate for your needs Who This Book Is For If you already know about Python programming and want to understand data, data formats, data visualization, and how to use Python to visualize data then this book is for you. What You Will Learn Introduce yourself to the essential tooling to set up your working environment Explore your data using the capabilities of standard Python Data Library and Panda Library Draw your first chart and customize it Use the most popular data visualization Python libraries Make 3D visualizations mainly using mplot3d Create charts with images and maps Understand the most appropriate charts to describe your data Know the matplotlib hidden gems Use plot.ly to share your visualization online In Detail Python Data Visualization Cookbook will progress the reader from the point of installing and setting up a Python environment for data manipulation and visualization all the way to 3D animations using Python libraries. Readers will benefit from over 60 precise and reproducible recipes that will guide the reader towards a better understanding of data concepts and the building blocks for subsequent and sometimes more advanced concepts. Python Data Visualization Cookbook starts by showing how to set up matplotlib and the related libraries that are required for most parts of the book, before moving on to discuss some of the lesser-used diagrams and charts such as Gantt Charts or Sankey diagrams. Initially it uses simple plots and charts to more advanced ones, to make it easy to understand for readers. As the readers will go through the book, they will get to know about the 3D diagrams and animations. Maps are irreplaceable for displaying geo-spatial data, so this book will also show how to build them. In the last chapter, it includes explanation on how to incorporate matplotlib into different environments, such as a writing system, LaTeX, or how to create Gantt charts using Python. Style and approach A step-by-step recipe based approach to data visualization. The topics are explained sequentially as cookbook recipes consisting of a code snippet and the resulting visualization.

Shopify Application Development

Shopify Application Development Author Michael Larkin
ISBN-10 9781783281060
Year 2014-05-26
Pages 106
Language en
Publisher Packt Publishing Ltd
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This is an easy-to follow manual that will guide you through the entire process of application development with Shopify, beginning with the installation and configuration of your local development environment for your app to the deployment of the app to Heroku. If you are a web developer or a designer who wants to extend Shopify stores by building apps, then this book is for you. A basic understanding of programming concepts and some familiarity with Shopify is all that is required to get started with Shopify app development.