Enpowering geeks, making millionaires and shaking the net! This is the incredible true story behind the global gaming and business and geek phenomenon. For some, a game of cards is just a way to pass the time. But for an awkward generation on the cusp of the internet age, it became a way of life. Generation Decks tells the story of the millions of fans worldwide who fell hopelessly in love with the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combined fiendishly complex game play with addictive collectability. When it came out in 1993, it transformed the lives of quiet braniacs who had longed for a way to connect and to compete. It made millionaires of its creators, who shook up corporate America. And it kick-started the era of professional gaming. Author Titus Chalk tells the game’s complete story – from its humble origins in a Seattle basement to its continued success in today’s digital age. Prepare to meet Generation Decks, a community like no other. And to discover Magic: The Gathering, the millennial phenomenon that made it OK to be a gamer.
In 1993 Magic the Gathering was released, inventing the trading card game genre. It was an immediate hit. Today, tens of millions of people have played and collected Magic and it is one of the best selling tabletop games in the world.This book explores the first age of Magic the Gathering from its roots through the release of Quick Start in 1996.
Build a seamless, flexible, full-service datacenter solution Microsoft Windows Server 2016 Hyper-V is the IT administrator's guide to this rising datacenter solution. Hyper-V has already surpassed VMWare in datacenter management, identity service for multiple devices, and more; this book shows you how to harness the power of this hypervisor to simplify the infrastructure, reduce costs, improve productivity, and better manage system resources. From a tour of the technology through architecture, deployment, and integration of System Center, Microsoft Azure, and Microsoft Azure Stack, the discussion illustrates the skills you need to create a complete solution for optimum enterprise management. Coverage includes Windows Azure capabilities for virtual machines, managing a hybrid cloud, IaaS, storage capabilities, PowerShell, and more, with practical real-world guidance from a leading authority in the field. Hyper-V has recently undergone improvements in scalability and features that have positioned it as an ideal solution in the Small/Medium Business and Enterprise markets. This book shows you how to exploit these new capabilities to build a robust data solution for your organization. Discover the capabilities of Microsoft Hyper-V Architect a Hyper-V datacenter solution Plan and manage a deployment or migration Integrate complementary technologies for full scalability Data is everywhere—on desktops, laptops, phones, and multiple operating systems, accessed through email, text messages, web searches, online services, and more. All of this data must be stored, accessible, updated, backed up, secured, managed, sorted, and analyzed—sometimes instantly. Hyper-V is the rising star in the virtualization space, and Microsoft Windows Server 2016 Hyper-V shows you how to turn greater capabilities into better datacenter solutions.
As the roar of the guns subsides and the smoke of battle clears, the country of Vordan is offered a fragile peace. After their shattering defeats at the hands of brilliant General Janus bet Vhalnich, the opposing powers have called all sides to the negotiating table in hopes of securing an end to the war. Queen Raesinia of Vordan is anxious to see the return of peace, but Janus insists that any peace with the implacable Sworn Church of Elysium is doomed to fail. For their Priests of the Black, there can be no truce with heretics and demons they seek to destroy, and the war is to the death. Soldiers Marcus d'Ivoire and Winter Ihernglass find themselves caught between their general and their queen. Now, each must decide which leader truly commands their loyalty and what price they might pay for final victory. And in the depths of Elysium, a malign force is rising and defeating it might mean making sacrifices beyond anything they have ever imagined.
Tornament champion and pro player George Baxter explains all the nuances and proper techniques of tournament-level Magic play. While most books on Magic: The Gathering focus on strategy and deck construction, Baxter on Magic is the first book to emphasize playing techniques. With graphic illustrations of different playing situations, readers will quickly learn the finer points of tournament playing style
“Grab an axe and defend the gate! Your despair is an extravagance we can ill afford.” —Thalia, Knight-Cathar Terror falls from the skies on blood-spattered wings, and nameless horrors lurk in the shadows. These pages, lavishly illustrated with the award-winning art of Magic: The Gathering™, are your entry into a world beset by terrible evils on all sides and betrayed by the hope it held most dear. Tread lightly as you follow the heroic Planeswalkers of the Gatewatch as they investigate these dark mysteries, for the nightmare they will uncover is a threat to the whole Multiverse. The mysteries of Innistrad—its peoples, provinces, and monsters—await your arrival. But be careful as you peer into the darkness, for you might find something staring back.
Optimism, innovation, and the spirit of creativity fill these pages, lavishly illustrated with the award-winning art of Magic: The Gathering™! Welcome to Kaladesh—a vibrant, beautiful plane where anything is possible. Join the heroic Planeswalkers of the Gatewatch as they explore the Inventors’ Fair, and let your imagination soar alongside thopters and airships crafted by the best artificers in the Multiverse. Come discover the marvels of Kaladesh—its inhabitants, its inventors, and its artifacts. They all await you at the grand Inventors’ Fair!
Michelle D. Commander traces how black American artists, intellectuals, and travelers envision literal and figurative flight back to Africa through speculative literature and film and travel to cultural heritage sites as means to create a sense of homecoming, belonging, and connection with their ancestors, spiritual realm, and Africa.
By gently?and sometimes not so gently?mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin® card game has stabbed and sneaked and snickered its way to the pinnacle of success. Along the way, it has sold millions of copies, been translated around the world, and spawned more than two-dozen sequels and supplements. More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring contributions from the game's designer, Steve Jackson (president of Steve Jackson Games), and its signature artist, John Kovalic (creator of web comic Dork Tower), as well as notable mavens of geek culture. The Munchkin Book also includes exclusive game rules to supplement reader gameplay. Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with well over 2 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve's very first game, Ogre, recently drew almost a million dollars' worth of Kickstarter support for a super-deluxe edition to be released in 2013.
While it is responsible for today's abundance of flat screens--on televisions, computers, and mobile devices--most of us have only heard of it in the ubiquitous acronym, LCD, with little thought as to exactly what it is: liquid crystal. In this book, Esther Leslie enlightens us, offering an accessible and fascinating look at--not a substance, not a technology--but a wholly different phase of matter. As she explains, liquid crystal is a curious material phase that organizes a substance's molecules in a crystalline form yet allows them to move fluidly like water. Observed since the nineteenth century, this phase has been a deep curiosity to science and, in more recent times, the key to a new era of media technology. In between that time, as Leslie shows, it has figured in cultural forms from Romantic landscape painting to snow globes, from mountaineering to eco-disasters, and from touchscreen devices to DNA. Expertly written but accessible, Liquid Crystals recounts the unheralded but hugely significant emergence of this unique form of matter.
First Published in 2003. Routledge is an imprint of Taylor & Francis, an informa company.
'Richly documented and convincingly presented' -- New Society Mods and Rockers, skinheads, video nasties, designer drugs, bogus asylum seeks and hoodies. Every era has its own moral panics. It was Stanley Cohen’s classic account, first published in the early 1970s and regularly revised, that brought the term ‘moral panic’ into widespread discussion. It is an outstanding investigation of the way in which the media and often those in a position of political power define a condition, or group, as a threat to societal values and interests. Fanned by screaming media headlines, Cohen brilliantly demonstrates how this leads to such groups being marginalised and vilified in the popular imagination, inhibiting rational debate about solutions to the social problems such groups represent. Furthermore, he argues that moral panics go even further by identifying the very fault lines of power in society. Full of sharp insight and analysis, Folk Devils and Moral Panics is essential reading for anyone wanting to understand this powerful and enduring phenomenon. Professor Stanley Cohen is Emeritus Professor of Sociology at the London School of Economics. He received the Sellin-Glueck Award of the American Society of Criminology (1985) and is on the Board of the International Council on Human Rights. He is a member of the British Academy.