Design for how People Learn

Design for how People Learn Author Julie Dirksen
ISBN-10 9780321768438
Year 2011-11-01
Pages 259
Language en
Publisher New Riders
DOWNLOAD NOW READ ONLINE

DESIGN EFFECTIVE LEARNING EXPERIENCES WITH THIS UNIQUE GUIDE We need to learn new things constantly to keep pace with our crazy, information-packed environments. Many of us are also being asked to share our knowledge with others, even when teaching isn't in our job descriptions. But if you've ever had your attention wander during a boring class, or fast-forwarded through a tedious exercise, you know that creating a great learning experience is harder than it seems. And even when someone makes it through that book or course, how much of it is going to stick? In Design For How People Learn, you'll discover how to use the current science and theory about how people focus, learn, and remember to create materials that enable your audience to gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete examples, Design For How People Learn will teach you how to: * *Use the fundamental concepts of learning design to make yourself a better learner *Attract and maintain your audience's attention *Effectively communicate your knowledge to others. *Make learning sticky. 'I'm delighted to have this witty, insightful, cleverly illustrated guide.' MICHAEL W. ALLEN, Ph.D., E-LEARNING PIONEER

Design for How People Learn

Design for How People Learn Author Julie Dirksen
ISBN-10 9780134211527
Year 2015-11-28
Pages 304
Language en
Publisher New Riders
DOWNLOAD NOW READ ONLINE

Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, Second Edition, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for evaluating learning, such as how and when to use tests. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn, Second Edition will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Design For How People Learn

Design For How People Learn Author Julie Dirksen
ISBN-10 9780132693769
Year 2011-11-07
Pages 272
Language en
Publisher New Riders
DOWNLOAD NOW READ ONLINE

Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Interface Design for Learning

Interface Design for Learning Author Dorian Peters
ISBN-10 9780133365511
Year 2013-11-26
Pages 272
Language en
Publisher New Riders
DOWNLOAD NOW READ ONLINE

In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you’ll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.

Presentation Zen

Presentation Zen Author Garr Reynolds
ISBN-10 9780132901536
Year 2011-12-15
Pages 312
Language en
Publisher New Riders
DOWNLOAD NOW READ ONLINE

Best-selling author and popular speaker Garr Reynolds is back in this newly revised edition of his classic, best-selling book, Presentation Zen, in which he showed readers there is a better way to reach the audience through simplicity and storytelling, and gave them the tools to confidently design and deliver successful presentations. In this new edition, Garr gives his readers new, fresh examples to draw inspiration from, with a whole new chapter for those who present on more technical and educational topics based on techniques used by many presenters who give high-level talks at TED and other powerhouse events. Whether the reader is in research, technology, business, or education–this book will show them how to take what could look like a really dry presenation and reinvigorate the material in totally fresh (and sometimes interactive!) ways that will make it memorable and resonate with the audience. Staying true to the mission of the first), Garr combines solid principles of design with the tenets of Zen simplicity to help readers along the path to simpler, more effective presentations that will be appreciated, remembered, and best of all, acted upon.

Immersive Learning

Immersive Learning Author Koreen Olbrish Pagano
ISBN-10 9781562868215
Year 2013-09-10
Pages 192
Language en
Publisher American Society for Training and Development
DOWNLOAD NOW READ ONLINE

Numerous studies have shown the same results: Virtual practice is often as effective—or more so—as real-life practice. Why is this? Immediacy of feedback—corrective feedback at the time of error—plus the ability to control the training environments to ensure the most common or most difficult scenarios are experienced and navigated by learners. The most useful training allows learners to actually practice skills in a safe environment. In immersive learning, you can control what experiences learners have, the feedback they receive, and the opportunities they have to see both short-term and long-term consequences. Imagine the possibilities that new technologies can bring for training design! Doctors, salespeople, managers, emergency first responders—all can benefit from technology-enabled training. But how do you do it? Immersive Learning walks you through the process of designing and building immersive learning environments using the framework of the familiar ADDIE model. In this book, you will learn how to: Discover a framework for thinking in terms of immersive learning design. Outline the process of designing for immersion. See real examples of organizations that have applied these principles to solve learning and performance challenges.

Essentials of Online Course Design

Essentials of Online Course Design Author Marjorie Vai
ISBN-10 9781317673781
Year 2015-10-14
Pages 252
Language en
Publisher Routledge
DOWNLOAD NOW READ ONLINE

In spite of the proliferation of online learning, creating online courses can still evoke a good deal of frustration, negativity, and wariness in those who need to create them. The second edition of Essentials of Online Course Design takes a fresh, thoughtfully designed, step-by-step approach to online course development. At its core is a set of standards that are based on best practices in the field of online learning and teaching. Pedagogical, organizational, and visual design principles are presented and modeled throughout the book, and users will quickly learn from the guide’s hands-on approach. The course design process begins with the elements of a classroom syllabus which, after a series of guided steps, easily evolve into an online course outline. The guide’s key features include: a practical approach informed by theory clean interior design that offers straightforward guidance from page one clear and jargon-free language examples, screenshots, and illustrations to clarify and support the text a checklist of online course design standards that readers can use to self-evaluate. a Companion Website with examples, adaptable templates, interactive learning features, and online resources: http://essentialsofonlinecoursedesign.com Essentials of Online Course Design serves as a best practice model for designing online courses. After reading this book, readers will find that preparing for online teaching is a satisfying and engaging experience. The core issue is simply good design: pedagogical, organizational, and visual.

Designing the Obvious

Designing the Obvious Author Robert Hoekman Jr.
ISBN-10 0132490498
Year 2010-11-16
Pages 312
Language en
Publisher Pearson Education
DOWNLOAD NOW READ ONLINE

Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them. This latest edition updates examples to show the guiding principles of application design in action on today's web, plus adds new chapters on strategy and persuasion. It offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.

e Learning by Design

e Learning by Design Author William Horton
ISBN-10 9781118047125
Year 2011-01-20
Pages 640
Language en
Publisher John Wiley & Sons
DOWNLOAD NOW READ ONLINE

From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007

Content Strategy for the Web

Content Strategy for the Web Author Kristina Halvorson
ISBN-10 9780132883245
Year 2012-02-28
Pages 216
Language en
Publisher New Riders
DOWNLOAD NOW READ ONLINE

FROM CONSTANT CRISIS TO SUSTAINABLE SUCCESS BETTER CONTENT MEANS BETTER BUSINESS. Your content is a mess: the website redesigns didn’t help, and the new CMS just made things worse. Or, maybe your content is full of potential: you know new revenue and cost-savings opportunities exist, but you’re not sure where to start. How can you realize the value of content while planning for its long-term success? For organizations all over the world, Content Strategy for the Web is the go-to content strategy handbook. Read it to: Understand content strategy and its business value Discover the processes and people behind a successful content strategy Make smarter, achievable decisions about what content to create and how Find out how to build a business case for content strategy With all-new chapters, updated material, case studies, and more, the second edition of Content Strategy for the Web is an essential guide for anyone who works with content.

Elements of User Experience The

Elements of User Experience The Author Jesse James Garrett
ISBN-10 0321624645
Year 2010-12-16
Pages 240
Language en
Publisher Pearson Education
DOWNLOAD NOW READ ONLINE

From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it. With so many issues involved—usability, brand identity, information architecture, interaction design— creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.

Mastering the Instructional Design Process

Mastering the Instructional Design Process Author William J. Rothwell
ISBN-10 9781118947142
Year 2015-12-24
Pages 432
Language en
Publisher John Wiley & Sons
DOWNLOAD NOW READ ONLINE

A comprehensive framework for effective real-world instructional design Mastering the Instructional Design Process provides step-by-step guidance on the design and development of an engaging, effective training program. The focus on core competencies of instructional system design helps you develop your skills in a way that's immediately applicable to real-world settings, and this newly updated fifth edition has been revised to reflect the new IBSTPI Competencies and Standards for Instructional Design. With a solid foundation of researched and validated standards, this invaluable guide provides useful insight and a flexible framework for approaching instructional design from a practical perspective. Coverage includes the full range of design considerations concerning the learners, objectives, setting, and more, and ancillaries include design templates, PowerPoint slides, lecture notes, and a test bank help you bring these competencies to the classroom. Instructional design is always evolving, and new trends are emerging to meet the ever-changing needs of learners and exploit the newest tools at our disposal. This book brings together the latest developments and the most effective best practices to give you a foolproof framework for successfully managing instructional design projects. Detect and solve human performance problems Analyze needs, learners, work settings, and work Establish performance objectives and measurements Deliver effective instruction in a variety of scenarios Effective training programs don't just happen. Instructional design is a complex field, and practitioners must be skilled in very specific areas to deliver a training program that engages learners and makes the learning 'stick.' Mastering the Instructional Design Process is a comprehensive handbook for developing the skillset that facilitates positive training outcomes.

Don t Make Me Think

Don t Make Me Think Author Steve Krug
ISBN-10 0321344758
Year 2006
Pages 201
Language en
Publisher New Riders Publishing
DOWNLOAD NOW READ ONLINE

Web-usability expert Steve Krug updates his classic guide to designing intuitive navigation for the ideal user experience.

Play to Learn

Play to Learn Author Sharon Boller
ISBN-10 9781562867720
Year 2017-03-03
Pages 160
Language en
Publisher Association for Talent Development
DOWNLOAD NOW READ ONLINE

When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

How People Learn

How People Learn Author Committee on Developments in the Science of Learning with additional material from the Committee on Learning Research and Educational Practice
ISBN-10 9780309070362
Year 2000-08-11
Pages 384
Language en
Publisher National Academies Press
DOWNLOAD NOW READ ONLINE

First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methods--to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.