Arduino Project Handbook

Arduino Project Handbook Author Mark Geddes
ISBN-10 9781593276904
Year 2016-12-16
Pages 272
Language en
Publisher No Starch Press
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Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an ­Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and ­circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators.

Arduino Project Handbook

Arduino Project Handbook Author Mark Geddes
ISBN-10 9781593277772
Year 2016-06-01
Pages 272
Language en
Publisher No Starch Press
DOWNLOAD NOW READ ONLINE

Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.

Arduino Project Handbook Volume II

Arduino Project Handbook  Volume II Author Mark Geddes
ISBN-10 1593278187
Year 2017-05-30
Pages 272
Language en
Publisher
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This second volume of Arduino Project Handbook follows up the acclaimed first volume with 25 new and fresh projects. Each project provides step-by-step instructions, full-color photos and circuit diagrams, and the complete code to bring your build to life. With the low-cost Arduino board and a handful of components, you'll use LEDs to build a light matrix display for scrolling text, sensors to make an ultrasonic Super Soaker that detects and drenches intruders, buzzers and buttons for a digital piano, a fingerprint scanner to ramp up security in your home, LCD screens to build a code-breaking bomb-diffuser game, and so much more. The handbook finishes with more advanced builds to test your skills, like an Arduino nerve center for controlling your gadgets remotely. Arduino Project Handbook, Volume II provides a crash course to get you set up with the Arduino and to introduce electronics parts and tools, as well as a troubleshooting chapter for solving your hardware problems. This is a perfect guide for kids, parents, educators, and hobbyists getting started with Arduino or just levelling up their hardware skills. Praise for the first volume of Arduino Project Handbook: "Easily the best beginner's guide out there. Pair with an inexpensive clone-based starter kit, and it's never been cheaper to join the maker revolution." MakeUseOf.com "Beautifully designed." Boing Boing

Arduino Workshop

Arduino Workshop Author John Boxall
ISBN-10 9781593274481
Year 2013
Pages 392
Language en
Publisher No Starch Press
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Describes the Arduino system, components, and concepts and offers instructions for sixty-five projects, including a digital thermometer, a GPS logger, a keyboard-controlled lock, and a binary quiz game.

Arduino Playground

Arduino Playground Author Warren Andrews
ISBN-10 9781593277444
Year 2017-04-05
Pages 344
Language en
Publisher No Starch Press
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You’ve mastered the basics, conquered the soldering iron, and programmed a robot or two; now you’ve got a set of skills and tools to take your Arduino exploits further. But what do you do once you’ve exhausted your to-build list? Arduino Playground will show you how to keep your hardware hands busy with a variety of intermediate builds, both practical and just-for-fun. Advance your engineering and electronics know-how as you work your way through these 10 complex projects: *A reaction-time game that leverages the Arduino’s real-time capabilities *A tool for etching your own printed circuit boards *A regulated, variable-voltage power supply *A kinetic wristwatch winder decked out with LEDs *A garage parking assistant that blinks when your vehicle is perfectly parked *A practical and colorful pH meter *A ballistic chronograph that can measure the muzzle velocity of BB, *Airsoft, and pellet guns *A battery saver that prevents accidental discharge *A square-wave generator *A thermometer that tells the temperature using a sequence of colored LEDs Each project begins with a list of required tools and components, followed by the instructions, full sketch, and circuit board templates for the build, as well as directions for building a permanent enclosure. You’ll even find the author’s design notes, which are sure to provide inspiration for your own inventions. Gather your parts, break out the soldering iron, and get ready to take your Arduino skills to the next level with Arduino Playground. Uses the Arduino Nano and Pro Mini boards

The TAB Book of Arduino Projects 36 Things to Make with Shields and Proto Shields

The TAB Book of Arduino Projects  36 Things to Make with Shields and Proto Shields Author Simon Monk
ISBN-10 9780071798105
Year 2014-11-05
Pages 400
Language en
Publisher McGraw Hill Professional
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The ultimate collection of DIY Arduino projects! In this easy-to-follow book, electronics guru Simon Monk shows you how to create a wide variety of fun and functional gadgets with the Arduino Uno and Leonardo boards. Filled with step-by-step instructions and detailed illustrations, The TAB Book of Arduino Projects: 36 Things to Make with Shields and Proto Shields provides a cost estimate, difficulty level, and list of required components for each project. You’ll learn how to design custom circuits with Proto Shields and solder parts to the prototyping area to build professional-quality devices. Catapult your Arduino skills to the next level with this hands-on guide. Build these and many more innovative Arduino creations: Persistence-of-vision (POV) display High-power LED controller Color recognizer RFID door lock Fake dog Person counter Laser alarm Theramin-like instrument FM radio receiver Email notifier Network temperature and humidity sensor Seven segment LED clock Larson scanner Conway's game of life Singing plant Ultrasonic rangefinder Temperature and light logger Autoranging capacitance meter Geiger counter

The Arduino Inventor s Guide

The Arduino Inventor s Guide Author Brian Huang
ISBN-10 9781593276522
Year 2017-07-05
Pages 336
Language en
Publisher No Starch Press
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The Arduino microcontroller makes it easy to learn about electronics, but it can be hard to know where to start. The 10 projects in this book will teach you to build, code, and invent with the super-smart Arduino and a handful of parts. First, you’ll master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then you’ll learn how to make your hardware move, buzz, flash, and interact with the world using motors, LEDs, sensors, and more as you build these 10 projects: *The classic first Arduino project: blinking an LED *A miniature traffic light *An LED screen that displays animated patterns and shapes *A fast-paced button-smashing game to test your reflexes *A light-sensitive, color-changing night-light *A challenging ball-balancing game *A temperature-sensing mini greenhouse with an automated fan and vent *A motorized robot that you can control *A racing timer for toy cars *A tiny electric piano that you can actually play! With each project, you’ll learn real coding skills so you can tell your inventions what to do, like how to store temperature readings with variables, start a timer or spin a motor with functions, and make decisions using loops. You’ll even find tips and tricks to put your own twist on each gadget and take things further. Uses the Arduino Uno board or SparkFun RedBoard

Arduino Projects For Dummies

Arduino Projects For Dummies Author Brock Craft
ISBN-10 9781118551516
Year 2013-06-05
Pages 408
Language en
Publisher John Wiley & Sons
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Discover all the amazing things you can do with Arduino Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board. Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations. Get Connected! To find out more about Brock Craft and his recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies

The Book of GIMP

The Book of GIMP Author Olivier Lecarme
ISBN-10 9781593275013
Year 2013-01-12
Pages 676
Language en
Publisher No Starch Press
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GIMP is a free alternative to Adobe Photoshop with tons of professional-grade features. But with so many powerful tools and menu options, GIMP can be difficult to master. Whether you're struggling to get started or trying to master some of GIMP's more complex features, you'll find the answers you're looking for in The Book of GIMP. The tutorials in the first half of the book walk you through essential GIMP skills, like resizing and cropping images, touching up spots and scratches, and customizing your work area. Illustrated, step-by-step instructions show you how to: –Improve the lighting and composition of images –Remove distortions and noise to make old and damaged photos look like new –Create stunning panoramas and digital collages using a series of photos –Make, edit, and export custom textures, logos, and animated GIFs –Work with selections, channels, and masks to edit images like a pro –Create colorful digital art, layer by layer The book's second half offers a comprehensive reference to GIMP's many features, including color balancing, masks, filters, and plug-ins. You'll find tools described in unparalleled detail, with coverage of nearly every option and parameter. With illustrated tutorials and detailed references, The Book of GIMP is sure to become your one-stop guide to just about everything GIMP.

Arduino Projects to Save the World

Arduino Projects to Save the World Author Emery Premeaux
ISBN-10 9781430236245
Year 2012-01-24
Pages 256
Language en
Publisher Apress
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Arduino Projects to Save the World shows that it takes little more than a few tools, a few wires and sensors, an Arduino board, and a bit of gumption to build devices that lower energy bills, help you grow our own food, monitor pollution in the air and in the ground, even warn you about earth tremors. Arduino Projects to Save the World introduces the types of sensors needed to collect environmental data—from temperature sensors to motion sensors. You'll see projects that deal with energy sources—from building your own power strip to running your Arduino board on solar panels so you can actually proceed to build systems that help, for example, to lower your energy bills. Once you have some data, it's time to put it to good use by publishing it online as you collect it; this book shows you how. The core of this book deals with the Arduino projects themselves: Account for heat loss using a heat loss temperature sensor array that sends probes into every corner of your house for maximum measurement. Monitor local seismic activity with your own seismic monitor. Keep your Arduino devices alive in the field with a solar powered device that uses a smart, power-saving design. Monitor your data and devices with a wireless radio device; place your sensors where you like without worrying about wires. Keep an eye on your power consumption with a sophisticated power monitor that records its data wherever you like. Arduino Projects to Save the World teaches the aspiring green systems expert to build environmentally-sound, home-based Arduino devices. Saving the world, one Arduino at a time. Please note: the print version of this title is black & white; the eBook is full color.

Arduino Cookbook

Arduino Cookbook Author Michael Margolis
ISBN-10 9781449321192
Year 2011-12-12
Pages 724
Language en
Publisher "O'Reilly Media, Inc."
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Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light. You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer. Get up to speed on the Arduino board and essential software concepts quickly Learn basic techniques for reading digital and analog signals Use Arduino with a variety of popular input devices and sensors Drive visual displays, generate sound, and control several types of motors Interact with devices that use remote controls, including TVs and appliances Learn techniques for handling time delays and time measurement Apply advanced coding and memory handling techniques

Making Things Talk

Making Things Talk Author Tom Igoe
ISBN-10 9780596510510
Year 2007-09-28
Pages 426
Language en
Publisher "O'Reilly Media, Inc."
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Provides instructions for building a variety of projects that are able to communicate with one another, including a video game controlled by a stuffed monkey and a battery powered GPS that reports its location over Bluetooth.

Start Up City

Start Up City Author Gabe Klein
ISBN-10 9781610916912
Year 2015-10-15
Pages 256
Language en
Publisher Island Press
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There has been a revolution in urban transportation over the past five years—set off by start-ups across the US and internationally. Sleek, legible mobility platforms are connecting people to cars, trains, buses, and bikes as never before, opening up a range of new transportation options while improving existing ones. While many large city governments, such as Chicago, New York, and Washington, D.C., have begun to embrace creative forms and processes of government, most still operate under the weight of an unwieldy, risk-averse bureaucracy. With the advent of self-driving vehicles and other technological shifts upon us, Gabe Klein asks how we can close the gap between the energized, aggressive world of start-ups and the complex bureaucracies struggling to change beyond a geologic time scale. From his experience as a food-truck entrepreneur to a ZipCar executive and a city transportation commissioner, Klein’s career has focused on bridging the public-private divide, finding and celebrating shared goals, and forging better cities with more nimble, consumer-oriented bureaucracies. In Start-Up City, Klein, with David Vega-Barachowitz, demonstrates how to affect big, directional change in cities—and how to do it fast. Klein's objective is to inspire what he calls “public entrepreneurship,” a start-up-pace energy within the public sector, brought about by leveraging the immense resources at its disposal. Klein offers guidance for cutting through the morass, and a roadmap for getting real, meaningful projects done quickly and having fun while doing it. This book is for anyone who wants to change the way we live in cities without waiting for the glacial pace of change in government.

Learn You a Haskell for Great Good

Learn You a Haskell for Great Good Author Miran Lipovaca
ISBN-10 9781593272951
Year 2011-04-15
Pages 400
Language en
Publisher No Starch Press
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It's all in the name: Learn You a Haskell for Great Good! is a hilarious, illustrated guide to this complex functional language. Packed with the author's original artwork, pop culture references, and most importantly, useful example code, this book teaches functional fundamentals in a way you never thought possible. You'll start with the kid stuff: basic syntax, recursion, types and type classes. Then once you've got the basics down, the real black belt master-class begins: you'll learn to use applicative functors, monads, zippers, and all the other mythical Haskell constructs you've only read about in storybooks. As you work your way through the author's imaginative (and occasionally insane) examples, you'll learn to: –Laugh in the face of side effects as you wield purely functional programming techniques –Use the magic of Haskell's "laziness" to play with infinite sets of data –Organize your programs by creating your own types, type classes, and modules –Use Haskell's elegant input/output system to share the genius of your programs with the outside world Short of eating the author's brain, you will not find a better way to learn this powerful language than reading Learn You a Haskell for Great Good!

Arduino Project Handbook Volume 2

Arduino Project Handbook  Volume 2 Author Mark Geddes
ISBN-10 9781593278410
Year 2017-08-29
Pages 272
Language en
Publisher No Starch Press
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This second volume of the ­Arduino Project Handbook delivers 25 more ­beginner-friendly electronics projects. Get up and running with a crash course on the Arduino, and then pick any project that sparks your interest and start making! Each project includes cost and time estimates, simple instructions, colorful photos and circuit diagrams, a troubleshooting section, and the complete code to bring your build to life. With just the Arduino board and a handful of components, you’ll make gadgets like a rainbow light display, noise-level meter, digital piano, GPS speedo­meter, and fingerprint scanner. This collection of projects is a fast and fun way to get started with microcontrollers that’s perfect for beginners, hobbyists, parents, and educators. 25 Step-by-Step Projects LED Light Bar Light-Activated Night-Light Seven-Segment LED Countdown Timer LED Scrolling Marquee Mood Light Rainbow Strip Light NeoPixel Compass Arduino Piano Audio LED Visualizer Old-School Analog Dial Stepper Motor Temperature-Controlled Fan Ultrasonic Range Finder Digital Thermometer Bomb Decoder Game Serial LCD Screen Ultrasonic People Counter Nokia 5110 LCD Screen Pong Game OLED Breathalyzer Ultrasonic Soaker Fingerprint Scanner Ultrasonic Robot Internet-Controlled LED Voice-Controlled LED GPS Speedometer Uses the Arduino Uno board Praise for the first volume of Arduino Project Handbook: "Easily the best beginner’s guide out there. Pair with an inexpensive clone-based starter kit, and it’s never been cheaper to join the maker revolution." —MakeUseOf.com "Beautifully designed." —Boing Boing